NEW STRONGHOLD UPDATES:There comes a time when adventurers will want to set up a base of operations in the world, a stronghold. Owning land is one thing, but it's what players do with that property that counts. Building a home out in the wilds of the world? Trying to create a frontier village or town? A silver mine to trade with other local cities and towns? All of this is possible once you have the coin to begin your operations and the ability to deal with whatever creatures or profane tribes have currently claimed the land. Some buildings generate income, while others offer your holdings defensive advantages or give your character specific benefits. Some structures allow you to start to form your own factions and guilds in the world as well. Will you be a well liked lord, welcome among the streets of the commoners? Perhaps you will focus on your status as a noble and trade information to oust others of their wrong doings so that you can take their positions of power. It is up to you. New Stronghold Rules ![]()
Warfare Upgrade Tree ![]()
Economy Upgrade Tree ![]()
Diplomacy, Trade & Dungeons Upgrade Tree ![]()
Patron Only Upgrade Tree ![]()
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