Ohr (The Waking World) - The material plane is governed by universal laws. Light, time, space, gravity, etc. This is the world of mortals. The Material Plane, The Waking World and 'Ohr' can all be used interchangeably.
Aith-na The Dawn Soul - The sun of Ohr.
Somnus, Shal, Tzem (The Light Thieves) - The three moons of Ohr.
The Vault of Mirrors - When scholars and ancient peoples look to the skies, they see the stars. It is believed that each star acts as a mirror into another life or another place. The cosmos is a strange and wondrous thing that few understand.
The Void (The Veiled Mists) - The Void is a place outside of time, a place where the laws that govern the waking world no longer apply. It is here that the elemental planes exist. Undoubtedly there are pocket dimensions and planes not yet discovered.
The Elemental Planes - Air, Water, Earth and Fire. The planes are generally inaccessible to the waking world but the World Wound has changed that.
The World Wound (Elder Scar) - The World Wound is a break through the cosmos, a place where the laws of the waking world, the chaos of the differing planes and eldritch powers of the Dreamer's realm collide. Dark creatures thought to be locked away from the Waking World now have a way in. What caused the world wound isn't clear.
Dreamer's Realm - The Dreamer's Realm is a place outside of space and time, sealed by the four great pillars. Azathoth resides here.
The Ohr Gaming Network is a tabletop gaming community focused on fostering a group of mature, intelligent, funny and down to earth players who are more interested in camaraderie over competitiveness. We want the Iron Circle to be a place for adults that can enjoy socializing with friends as much as they enjoy playing the games themselves.
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