ROLEPLAYING YOUR ATTRIBUTE SCORES:
STRENGTH
1 (–5): Morbidly weak, has significant trouble lifting own limbs. 2 (–4): Needs help to stand, can be knocked over by strong breezes. 3 (–3): Knocked off balance by swinging something dense. 4-5 (–2): Difficulty pushing an object of their weight. 6-8 (–1): Has trouble even lifting heavy objects. 9-12 (0): Can literally pull their own weight. 13-15 (1): Carries heavy objects for short distances. 16-17 (2): Visibly toned, throws small objects for long distances. 18 (3): Carries heavy objects with one arm or can catch a falling person. DEXTERITY 1 (–5): Barely mobile, probably significantly paralyzed. 2 (–4): Incapable of moving without noticeable effort or pain. 3 (–3): Visible paralysis or physical difficulty. 4-5 (–2): Significant klutz or very slow to react. 6-8 (–1): Somewhat slow, occasionally trips over own feet. 9-12 (0): Capable of catching small tossed objects, normal footing. 13-15 (1): Graceful, able to flow from one action into another easily. 16-17 (2): Very graceful, capable of dodging blows far more easily than others. 18 (3): Moves like water, reacting to all situations with almost no effort. CONSTITUTION 1 (–5): Minimal immune system, body reacts violently to anything foreign. 2 (–4): Frail, suffers frequent broken bones. 3 (–3): Bruises very easily, knocked out by a light punch. 4-5 (–2): Unusually prone to disease and infection. 6-8 (–1): Easily winded, incapable of a full day's hard labor. 9-12 (0): Can take a few hits before being knocked unconscious. 13-15 (1): Able to labor for twelve hours most days. 16-17 (2): Very difficult to wear down, almost never feels fatigue. 18 (3): Rarely gets sick, tireless physical endurance. |
INTELLIGENCE
1 (–5): Animalistic, no longer capable of logic or reason. 2 (–4): Barely able to function, very limited speech and knowledge. 3 (–3): Often resorts to charades to express thoughts. 4-5 (–2): Often misuses and mispronounces words. 6-8 (–1): Has trouble following trains of thought, forgets most unimportant things. 9-12 (0): Knows what they need to know to get by. 13-15 (1): Able to do math or solve logic puzzles mentally with reasonable accuracy. 16-17 (2): Fairly intelligent, able to understand new tasks quickly. 18 (3): Very intelligent, may invent new processes or uses for knowledge. WISDOM 1 (–5): Seemingly incapable of thought, barely aware. 2 (–4): Rarely notices important or prominent items, people, or occurrences. 3 (–3): Seemingly incapable of forethought. 4-5 (–2): Often fails to exert common sense. 6-8 (–1): Forgets or opts not to consider options before taking action. 9-12 (0): Makes reasoned decisions most of the time. 13-15 (1): Can get hunches about a situation that doesn't feel right. 16-17 (2): Reads people and situations fairly well. 18 (3): Can tell minute differences among many situations. CHARISMA 1 (–5): Barely conscious, probably acts heavily autistic. 2 (–4): Minimal independent thought, relies heavily on others to think instead. 3 (–3): Has trouble thinking of others as people. 4-5 (–2): Something of a bore or makes people mildly uncomfortable. 6-8 (–1): Uninteresting, boring, or rude. 9-12 (0): Capable of polite conversation. 13-15 (1): Interesting, knows what to say to most people. 16-17 (2): Likable by many people, subject of favorable talk. 18 (3): Has a knack for wit, personality, and/or looks. |