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ROLEPLAYING YOUR ATTRIBUTE SCORES:

STRENGTH
1 (–5): Morbidly weak, has significant trouble lifting own limbs.
2 (–4): Needs help to stand, can be knocked over by strong breezes.
3 (–3): Knocked off balance by swinging something dense.
4-5 (–2): Difficulty pushing an object of their weight.
6-8 (–1): Has trouble even lifting heavy objects.
9-12 (0): Can literally pull their own weight.
13-15 (1): Carries heavy objects for short distances.
16-17 (2): Visibly toned, throws small objects for long distances.
18 (3): Carries heavy objects with one arm or can catch a falling person.

DEXTERITY
1 (–5): Barely mobile, probably significantly paralyzed.
2 (–4): Incapable of moving without noticeable effort or pain.
3 (–3): Visible paralysis or physical difficulty.
4-5 (–2): Significant klutz or very slow to react.
6-8 (–1): Somewhat slow, occasionally trips over own feet.
9-12 (0): Capable of catching small tossed objects, normal footing.
13-15 (1): Graceful, able to flow from one action into another easily.
16-17 (2): Very graceful, capable of dodging blows far more easily than others.
18 (3): Moves like water, reacting to all situations with almost no effort.

CONSTITUTION
1 (–5): Minimal immune system, body reacts violently to anything foreign.
2 (–4): Frail, suffers frequent broken bones.
3 (–3): Bruises very easily, knocked out by a light punch.
4-5 (–2): Unusually prone to disease and infection.
6-8 (–1): Easily winded, incapable of a full day's hard labor.
9-12 (0): Can take a few hits before being knocked unconscious.
13-15 (1): Able to labor for twelve hours most days.
16-17 (2): Very difficult to wear down, almost never feels fatigue.
18 (3): Rarely gets sick, tireless physical endurance.
INTELLIGENCE
1 (–5): Animalistic, no longer capable of logic or reason.
2 (–4): Barely able to function, very limited speech and knowledge.
3 (–3): Often resorts to charades to express thoughts.
4-5 (–2): Often misuses and mispronounces words.
6-8 (–1): Has trouble following trains of thought, forgets most unimportant things.
9-12 (0): Knows what they need to know to get by.
13-15 (1): Able to do math or solve logic puzzles mentally with reasonable accuracy.
16-17 (2): Fairly intelligent, able to understand new tasks quickly.
18 (3): Very intelligent, may invent new processes or uses for knowledge.

WISDOM
1 (–5): Seemingly incapable of thought, barely aware.
2 (–4): Rarely notices important or prominent items, people, or occurrences.
3 (–3): Seemingly incapable of forethought.
4-5 (–2): Often fails to exert common sense.
6-8 (–1): Forgets or opts not to consider options before taking action.
9-12 (0): Makes reasoned decisions most of the time.
13-15 (1): Can get hunches about a situation that doesn't feel right.
16-17 (2): Reads people and situations fairly well.
18 (3): Can tell minute differences among many situations.

CHARISMA
1 (–5): Barely conscious, probably acts heavily autistic.
2 (–4): Minimal independent thought, relies heavily on others to think instead.
3 (–3): Has trouble thinking of others as people.
4-5 (–2): Something of a bore or makes people mildly uncomfortable.
6-8 (–1): Uninteresting, boring, or rude.
9-12 (0): Capable of polite conversation.
13-15 (1): Interesting, knows what to say to most people.
16-17 (2): Likable by many people, subject of favorable talk.
18 (3): Has a knack for wit, personality, and/or looks.
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The Ohr Gaming Network  is a gaming community focused on fostering a group of mature, intelligent, funny and down to earth players who are more interested in camaraderie over competitiveness. We want the Ohr Gaming Community to be a place for adults that can enjoy socializing with friends as much as they enjoy playing the games themselves.

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  • Home
  • About Us
  • Ohr Network News
  • Tabletop Games
    • Gravehold
    • Mythic Age
    • Infinite Darkness
    • Torches in the Dark
  • Community
    • Submissions
    • Partners
    • Credits
    • Ohr Network Trello
    • Patron Projects
  • Game Calendar
  • Discord